Friday, November 5, 2010

500 words tutorial concept "body of knowledge"

The use of this tutorial is to establish the meaning and teach the ability of the representing the further insight into the theory and understanding on how to spawn the particle entity on the AI character and to the specified AI Path. The use of this is to illustrate and interpret the data visualisation principles and to try and create the design and aesthetical sector of data visualisation. The use of the spawn particle effect on the character will give the illumination to the terrain and emphasis the areas that represent significance and navigational movement.

The AI path is the constructed on a couple of nodes that require the use of remembering the name of the AI path and exactly having the practice of putting together the specific AI path on a snap terrain and un-ticking the roads button. The use of the snaps to terrain will bring any entity or object from the toolbars to be attached to the terrain. The use of the Spawn particle entity from the effects tool in the nodes will allow the AI path to have the movement and deferring actions depending on the variables that are being set.

The Spawn particle entity will demonstrate and represent the track that the player will follow and the purpose of my tutorial is to have already assumed that with the use of the numerous AI paths both written and video tutorial that there was no point of repeating the straps that have already been performed.

The use of the random ball movement can elaborate on the purpose of having the diversity of the message of data visualisation. The use of the random movement required more nodes and represented how to control by having the ability to have an input key to assign to the terrain and to have the effect of objects moving randomly. Within the tutorial I wanted to explore the video to go a bit faster than the audio voice as in many tutorials that I’ve seen the video is being played and then the speaker is saying what is happening like a couple milliseconds later. I saw this to be an emphasis and a prime way to compose the tutorial, however looking back at it that may be something to be explored in the future and to establish a new means of communication.

Overall the practice of the tutorial was very successful I felt that it was a helpful exercise not only for the viewers but also on a personal level as I learnt and understood a clearer depth of Crysis Sandbox Editor. I was pleased with the overall outcome with the use of the captions and table of contents and also the impact of having the knowledge and experience of sharing and possibly helping someone in need.

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