1. Spawn Particle Effect

I Chose the Spawn Particle Effect as it allow me to visualise the movment of an object. I spawns a particle of my chosing that can follow the AI character to its destinated AI path then allows me to demonstrate the understanding of recording of navigation. Seeing how I can chose any particle effect I like resembles my Porosity Lense as it allows me to select any particle effect to display the data in an interesting manner; the use of data visualisation builds upon this concept and allows to understand and implement my understandings of the navigation and can represent the aesthetics that I would like to achieve.
2. Move Entity To

The movement: move entity to script was selected as it demonstrates the movement of the move entity and can also help with the random movement when the math:random node is added then have the vec3:tovec3 to it which will make an object move random. The random can symbolise the difference in between the areas that I will try to convey the fusion of the data and the visualisation and to represent the common principles and understandings.
3. AI Follow Path Speed Stance

The AI : AI Follow Path Speed Stance is vital to explore the avenues of the interactive perspectives and destinations of those that are within the terrain and will allow me to understand the navigation and the areas to focus upon for my Porosity and will allow me and the viewer to look at the difference between the navigational and graphical side of data and the artistic feel of navigation.
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