Monday, August 30, 2010

EXP 1: Evaluation

1. Side View of Small elements exploding

This image hinders on the aspects of small elements being stronger bonded together; depending on the force of the explosion as when one drops the others may just stay put and in their spot. This can be annotated to resemble that small pieces bind together however is much more tedious for one to construct.

2. Town Hall Station customised to explore the concepts of key areas that explosions have the worst effect.

The red light symbolise the areas that the train station's walls would have the most impact, and that's what I set out to accomplish with my hypothesis and to illustrate the areas that would the suffer the most.

3. The effect of collisions between a tower and an object


In this case the use of the spherical object was used almost as a crane with a wrecking ball. This was achieve by the use of track view and flow graphs to program the ball to move and destroy with its mass being higher then the structure to see how it would affect the final piece. The red lights symbolise the durable parts of the building if the crane hit it on the top.

4. Also the red Lights once again showing the areas of strength


The red lights also symbolise the weight that the Town Hall station would have to deal with as seeing how its underground one must consider the large number of tones that can hinder on the framework.

5. Overall...


This assignment has given me the proper input in my hypothesis and proved me to be the differences between the collisions and explosions. The collisions proved to see that the base is the most responsible for suffering the weight of all of the above pieces and with explosions depending where there are hold the effects of carrying out the aftermath of numerous or large pieces being scattered everywhere which could case more damage to the building and individuals.

Sunday, August 29, 2010

EXP 1: Final Porosity Video - Custom Machinima

Custom Machinima

Recommended to be watched in 480p for better quality

EXP 1: Porosity Hypothesis

"Within the level I want to display the effects of the physics entity and to display the force of an explosion to certain parts of the train station structures; with custom side sheets and to then illustrate the effects of pressure being forced or crashed onto one another to see which area suffers the most in the explosion (the top or base)"

EXP1 : Crysis Sandbox and Google Sketchup Files

Crysis Level:

Final Landscape Design


These images scope out the perspective of the landscape and the variations of events that are conducted with the level. The purpose as stated in the hypothesis was to try and establish an understanding of the vital areas of an explosion and which areas will suffer the most damage with the building.



This landscape provides an interesting landscape to test out the concepts and gives the user the understanding of the building structure and its strengths and weaknesses.

Final Platform and Ramp design



The platforms and ramps represent the areas of which one is able to have a clear view on how the environment and events appear. The use of the tilted blue ramp and also it could be a platform display the angle of looking up from the water and the one floating and moving in the air can represent the angle to achieve the aerial shots that capture a wider pan view.


The sphere and square platform are ideal for having no closures around it and allow the need to have a wide pan view of the explosion, thus gives the viewer a greater insight into the events happening.

Documentary Mode - task

Observational

This movie style represents preciously what my porosity video strives to achieve and deploys the captions in a relationship to counter between the differing events that happening within the movie.

The movie has difference with the track view collision, the explosion of the bridge and the combination of the helicopters representing the impact of damages and which areas receive the worst hit. This documentary style, therefore with its captions and meaning can provide the principles that need to be incorporated finely into my exp1 assignment.

Monday, August 9, 2010

Village House Explosion Experiment Videos - Week 2 Exercise 2


Village House Explosion Experiment - Week 2 Exercise 2





This is just a landscape with some vegetation added with the village house within in. This is my demo landscape and the use of the texture gives it a beach and village aspect. This village house in the demo environment is to provide me the area to have the ability to explode the house and other objects among it.

Town Hall Train station - Week 2 Exercise 1


This is the Town Hall Train station that Russell gave to the students to use the snap tool from the foundation objects to the other beams and tracks. I changed the time of day to day and night and add some lights from 'Entity' - 'Lights' - 'Indirect Lights', to give a emphasis on the skeleton and foundation of the Town Hall Train station.

Interesting Landscape Week 1 Exercise

Cave and Texture Experimentation:


The two images display the use of voxel object along with the voxel painter to get the cave effect within the voxel object. The use of the voxel painter can give another colour and experience to the player.

Cliff and Texture Experimentation:


Like the cave experiment with the cliff expansion is using the voxel object and painter however having the 'Brush Settings Type' set on create and either with a sphere of a box have the potential to create a cliff expansion.

Landscape and Texture Experimentation:


This early landscape I created was to represent a jungle them (without trees) to display with the fog particle. The first image shows the difference between the textures and how with the use of 'Layer Painter' areas of the environment can change to give out the user's custom environment.